List of Features
Platforms
Using CMake, the project is cross-platform and can be compiled on the following operating systems:
Windows
Linux
MacOS
It should be possible to compile the project on other platforms as well, but it has not been tested and we don’t have plans to do it.
Android
iOS
Project Structure
Build System
Cross platform
Core separado de la aplicación. Es decir que es una libreria separada.
- Organización de código. Como está estructurado el proyecto?
Abstracción de las librerías. OpenGL, SDL3, etc…
Code Patterns
Loop
Módulos
Gestión del proyecto (Kanban + Github)
Debugging Tools
Tracy
Arquitectura y Módulos
Layer System
Event Dispatcher System
Multiplatform System Information Class
Colored Logging System by Severity
Extra Utils (Timer, Stopwatch)
Renderer
Debug Renderer
Forward Renderer
PBR Rendering (IBL WIP)
Cubemaps
Shaders combinados
Materiales
Texturas
Modelos
Render Batching
Octree Static Frustum Culling
Loose Octree Dynamic Frustum Culling (TODO)
Camera
Lighting
HDR Rendering
Tonemapping (Agx)
- OpenGL Abstraction
Vertex Array
Vertex Buffer
Index Buffer
Shader
Framebuffers
Texture2D
Cubemap
Uniform Buffers
Buffer Layouts
Bounding Boxes (AABB y OBB)
Resource Management
Resource Registry
Resource Loader + Importer
Resource Format
Resource Caching
File Watcher TODO
Embedded Assets
Metadata
UUID
Proyectos y Escenas
Proyectos
- Escenas
- ECS
Explicación
Lista de Componentes
Primitives
Serialización
Editor
Mouse picking
Log Panel (Editor)
Drag and Drop (Editor)
highDPI Support
- Editor Camera
Orbit Mode
FPS Mode
Editor Features
Work In Progress and Planned Features
Runtime Application
Scripting
Arquitectura para soportar más lenguajes de scripting